Video Games

Results: 4028



#Item
741Leisure / Serious game / Human behavior / Simon Egenfeldt-Nielsen / Serious Games Interactive / Game mechanics / Roman Rackwitz / Gamification / Gaming / Video game development

Gamification – Behavioral change? Copenhagen 11th December‘13 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive Serious Games Interactive ©

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Source URL: changework.designsociety.dk

Language: English - Date: 2014-02-12 10:14:44
742Spore / Video games / Medicine / Microbiology / Fungi imperfecti / Bioaerosol / Mushroom / Ascomycota / Aerobiology / Biology / Fungi / Allergology

Microsoft Word - PAAA spore certification guidance docs.doc

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Source URL: www.paaa.org

Language: English - Date: 2010-03-12 22:27:52
743Game studies / Gameplay / Academia / Play / Ethology / Jesper Juul / Center for Computer Games Research / Video game culture / Behavior / Noah Wardrip-Fruin

References Literature Aarseth, Espen. ‘‘Genre Trouble: Narrativism and the Art of Simulation.’’ In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 45–69.

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Source URL: www.half-real.net

Language: English - Date: 2007-10-31 18:24:40
744Education in the United States / Noah Wardrip-Fruin / Video game / Academia

Preface It began on a slow summer afternoon, playing countless games of tic-tactoe against a childhood friend. The contest was exhilarating, and we tracked the tally carefully until, to our surprise, every game began en

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Source URL: www.half-real.net

Language: English - Date: 2007-10-31 18:24:39
745Software / Digital media / Multiplayer online games / Video game developers / Taldren /  Inc. / Cybernet / Star Trek: Starfleet Command II: Empires at War / Star Trek games / Star Trek: Starfleet Command / Windows games / Star Fleet Universe / Games

Contact: Charles J. Cohen Cybernet Systems

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Source URL: www.cybernet.com

Language: English - Date: 2008-05-05 12:21:02
746Video game development / Video game developers / Video game publishers / Windows games / Entertainment Software Association / Enix / Square / Final Fantasy XI / Taito Corporation / Digital media / Square Enix / Games

SQUARE ENIX HOLDINGS CO., LTD. ANNOUNCES FINANCIAL RESULTS FOR THE NINE-MONTH PERIOD ENDED DECEMBER 31, 2014 TOKYO, Japan – February 4, 2015 – SQUARE ENIX HOLDINGS CO., LTD. (the “Company”) today announced consol

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Source URL: www.hd.square-enix.com

Language: English - Date: 2015-02-04 01:10:23
747Digital media / THQ / Glendale /  California / Darksiders II / Vigil Games / Pacific Theatres / Video game developers / Video game development / Software

05_sfvbj_glendale_thq.qxp

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Source URL: www.ishindler.com

Language: English - Date: 2013-02-11 17:32:08
748Human behavior / Game design / Board game / Game studies / Chess / Game / Outline of chess / Video game / Combinatorial game theory / Games / Leisure / Video game genres

| 1 | INTRODUCTION In the title, Half-Real refers to the fact that video games are two different

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Source URL: www.half-real.net

Language: English - Date: 2007-10-31 18:24:36
749Video game controversies / Video game / Cognitive science / PC game / Digital media / Science / Application software / Violence in video games / Game studies / Video game culture

Microsoft Word - 004_full.doc

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Source URL: www.i-r-i-e.net

Language: English - Date: 2009-08-17 12:09:15
750Sociology / Justine Cassell / Gender role / Girl / Women and video games / Adolescence / Science / Education / Gender HCI / Gender / Behavior / Biology

what women want Professor Justine Cassell on underdetermined technology, social norms, and the gender politics of mobility. By Ruth Shalit There’s a lot of gender talk in IT these days. Tech companies are paying consul

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Source URL: www.justinecassell.com

Language: English - Date: 2010-07-12 15:02:07
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